Sprite color tint does not have the exact same 'punch' color

Hello everyone!

For my game, I need to dynamically change the color of sprites which is quite easy.

However, I noticed that there is a small difference between the colors from my mockups and the colors that I’m getting in my game. The colors in my game are a bit more flat.

I think that it might be due to how the engine is processing the color change but I might be wrong. Maybe I simply need to change the color type to gamma or linear or something like this.

Is there a way to change that? Or maybe my supposition is wrong and I need to do something else to fix that. If that’s the case, do you have any solutions?


Is there a way for you to share your mockup and what you currently have (in the playground for instance)?

This would help better understand your issue.