Sprites Collisions

Hi,

what’s the easiest way to check collisions between sprites?
I know, I can do my own way like create fake invisible meshes, which have collision check implemented inside.

But is there some easier, more generic way?

My example: https://playground.babylonjs.com/#SCX9EZ#2

Thanks,
Michal.

Using an invisible mesh and attaching a physics body to it is likely the best way. You’re not alone in wondering this, though-- it looks like these guys also wound up using some sort of invisible mesh for their 2D collisions :slight_smile:

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