I’m preparing to create sprites with collision/gravity on them (imaging 2D characters runing around in 3D world). However it seems only meshes have proper functions for doing so.
By reading tutorial of camera collision, I think it’s doable by creating a mesh around the sprite, same to the camera ellipsoid idea. So I’m thinking something like this:
My questions are:
- Is this the correct way?
- If so, what possible pitfalls I should be aware?