Standalone GLTF Materials?

Can Babylon import a standalone material from a GLTF file?
Example file:
{
“asset”: {
“generator”: “COLLADA2GLTF”,
“version”: “2.0”
},
“materials”: [
{
“pbrMetallicRoughness”: {
“baseColorFactor”: [
0.800000011920929,
0.0,
0.0,
1.0
],
“metallicFactor”: 0.0
},
“name”: “Red”
}
]
}

pinging @bghgary

@BrianW No, not currently. Please file a feature request on GitHub if this is something you would like to see added to the loader.

Thanks for the feedback.
Could this feature request include exporting single materials as well? =]

I would make that two separate requests as they are in different repos.

Added Feature Request:

Thank you =)!