PR is on its way:
Use:
BABYLON.SceneLoader.OnPluginActivatedObservable.add((plugin) => {
plugin.loadAllMaterials = true;
});
to enable the feature.
PR is on its way:
Use:
BABYLON.SceneLoader.OnPluginActivatedObservable.add((plugin) => {
plugin.loadAllMaterials = true;
});
to enable the feature.