Hello, I have a simple particle animation:
the mesh emitter move along a path (it’s a baked animation),
and I have 2 problems:
- When it start it’s strange, because as you will see many particles are created, then the emitter doesn’t create them anymore, and next it start again to create particles…
The 2nd loop, instead, it’s right…
- I should use just one loop, and dispose the emitter when it reach the end of the animation.
Well, I don’t know how to do.
If I call particleSystem.dispose() all the particles are deleted, and it’s not what I want.
I should use “particleSystem.emitter.dispose()”, but this method does not exist…
How can I do?