Again, I’m doing some tests with some MakeHuman character.
Now I can import them and, before to move to more complicated manipulation, I tried the most basic one: scaling the character.
With some surprise I noticed that, when I scale the loaded mesh with
a.scaling = new BABYLON.Vector3(x, y, z);
the eyes are not scaled and, even worse, they don’t move to the new relative position.
So they stay at the same height and depth they were before (ie: the eyes appear on the forehead if the mesh is scaled down; on the mouth or on the neck if the mesh is scaled up)
Any indication of why this happens?
Edit: I import the character passing via Blender and then via the exporter plugin, so directly in the Babylon-friendly format.