This is happening consistently on my system and chrome incognito browser, Version 136.0.7103.49 (Official Build) (64-bit).
I have Database.IDBStorageEnabled = true, and fire up engine = new Engine(this.viewport, true); for localhost testing. Then I switch to webgpu engine (as per docs), do work, reset and then back to the usual engine.
Now when starting my app, I get the error in console: Uncaught TypeError: Failed to execute 'createObjectURL' on 'URL': Overload resolution failed.
It appears the error stems from loading images from cache via _loadImageFromDB at URL.createObjectURL(texture.data);. Is this deprecated?
To resolve, I can either comment out Database.IDBStorageEnabled = true and restart with the usual engine OR close the chrome browser and restart. This does not happen when I DO NOT switch engines. Does webGpu affect cached resources?
Interesting and unexpected behavior. I assume this only happens in chrome, as chrome deprecated this way of creating a URL quite a long time ago, and I wonder why we didn’t catch it so far.
I’ll check later today why it only happens when switching engines as well.