Hello, it’s me again but this time I have a correct working playground example from the start.
So basically I wanted to have an array uniform but since its size should be fixed I did a texture (runtime size then).
The problem is that when I do that it only picks the first value and the last value for all the other indexes:
https://playground.babylonjs.com/#6S1XQS
If anyone has a clue of where I fucked up.