âPGâ here means Playground. To create a repro, go to playground.babylonjs.com, recreate the bug inside the playground, then hit the save button and share the link with us
Hey there, I was really curious why this code wouldnât work and I went ahead and made a quick playground that runs your code when the box mesh is clicked and it seems to be working. You can see below that I used an ActionManager to respond to clicks on the mesh. https://playground.babylonjs.com/#6HUMYI
EDIT: I tried this playground repo out on version 4.2 and it does produce the flickering behavior, so I suppose itâs been fixed already. I recommend to try using the latest preview build and see if it fixes the issue for you.
Yes this was a bug in 4.2 which was fixed in this PR:
Like Blake has suggested, make sure you are on the latest version 5.0 preview. If there are still issues of this please let me know with a repro and I will definitely take a look!