The problem of model texture sampling

https://www.babylonjs-playground.com/#4AJ16M#123

  • If you look at me like this, I get an error when I run it,

image
The grid does not invoke enableEdgesRendering directly

https://www.babylonjs-playground.com/#4AJ16M#124
This is my new scene and I can’t add wireframe to the model because it will report an error
I can’t add Fog mode to the scene, it will change the color of the model itself, I need the edge light like this, the brightness is higherimage

Change “index” to “i” on your array reference and it will work.

And you will want a fog that is very slight because though it changes the color it will add depth.

https://www.babylonjs-playground.com/#4AJ16M#126
What do you think of this

1 Like

  • You can’t change it to I, you get an error

@ nasimiasl绝地大师
Hey nasimias for the enderRender you mentioned before, can it achieve the effect I want?This is a scene that you used to answer someone’s question. Can you use it in my scene
https://www.babylonjs-playground.com/#XLANPB#1
But it seems that the grid will report an error using EnderRender
https://www.babylonjs-playground.com/#4AJ16M#128

are you sure i do?

Works for me?

Actually I think we got a bug here!
Works of first compilation, but not second.
@Deltakosh @julien-moreau <-- two guys who might know why its not releasing the buffer.

Yup I just confirmed if you do a raw load of the page and enable the line system it works, but anytime after the first it presents that error.

What we can do to be proactive is make another test case.
^On it^

The scene where you help others is getting results, but my scene doesn’t get what it wants

  • I’d like to know the reason, too. It’s a headache:困:

Ok fine, fine, fine… Ill write up a shader…

haha give me a minute here, I gotta look up some stuff.

I’m so sorry

there is no apologies for progress!

(no worries friend)

  • I hope you get over your cold soon

You use an automatic translator don’t you?

What is your natural language?

  • Nothing, you don’t mind:微笑:

Ok, you are Chinese! I will try to not use any slang language or abbreviations in my explanations to keep everything clear.

English can be very crazy when someone uses it improperly assuming the context will carry over.

Thank I‘m waiting for you good news:slightly_smiling_face:

@Pryme8 @nasimiasl EdgesGeometry shows unnecessary cords · Issue #10517 · mrdoob/three.js · GitHub

  • can see this example ?