I wanted to find this on Babylon.js so that there was a scattering of objects in a random radius like the scatter addon in blender, but I didn’t find anything, so I had to make my own version, and that’s what I did.
I remember there was a level in backrooms where, when moving through time in this level, the level space itself randomly changes. Unfortunately, I couldn’t find it in the archives, but it definitely was if you found it, I would be grateful to you.
Essentially the same as version 4, but the generation of OBJ objects occurs by pressing the mouse but creating different objects by pressing the mouse with a 50% probability, one of the random objects in the dictionary list is selected.
An unusual version of the scatter addon, where when drawing on one plane in another plane, OBJ structures are generated at the drawing points in the first one.