Hi,
I have been investigating Thin Instances (love 'em) and am wondering if we can get the instance position in the node material, ie not the vert positions? I am using the output slot of the instance node to transform the mesh.position which gets me the world position of each vertex but I am wondering if I can also get the world position of the instance? Reason is that I want to move the instance in the node material as a solid object, ie move all the verts by the same amount (which is computed by the instance position). I will see if I can setup a node material to show what I mean but thought someone might have some initial ideas.