@Galen, the Dialog extension is All Meshes, even the letters. If that is what you meant, sorry.
My reasoning for not using BJS’s GUI is that it is texture based. I think it is going to look like you are standing real close to an old 480i backlit, big screen TV if I use it for this.
When things are meshes you can get really close & looks real. See this blow up from the Dialog test scene:
I can also probably add a little movement when it is a mesh like this.
Right now am just trying to get the mock up to work with the XRCamera, so it always appears in front at the right height & distance from camera, with the rotation of side panels also appropriate for the person’s arm length. Going to base arm length off of height.
Have simplified mock up to work off rotation & parenting, instead of an armature. The Origin of center frame, white arrow, should be the height of the camera. The origins of the side panels, white circles, is the leading edge next to the center panel.
Sorry, @Pryme8 for hijacking your topic.