Transform animation group data from + Z up to +Y up


What’s the best way to transform animation group data from +Z up to +Y up? I have a GLTF which has animation groups that are +Z up.

Does transforming and baking coordinates onto the loaded mesh change the animation group data?


I had a similiar issue, which solved itself, because my Blender GLTF Exporter automatically creates +Y up root-Node. Maybe this is the case for you?

If I get you right, you want to know if animation shares i.e. rotation like your animated mesh? It was the case for my GLTF’s, i assume it can be either parented by root (node) or mesh, as how you set in your 3D Modeling Software.

Hello just checking in if you need any more help with this @jsuhncc

No i’m good. I managed to get this sorted. Thanks

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