I need to move my whole scene to a transform node. Move and rotate the TransformNode after.
The problem is that I got a point in World coordinate system and at that point, I need to check collision with Ray and put a model at that point.
But now my scene is move and rotated so how I can take a point from the global coordinate system and put it inside the transform node and make a ray cast inside TransformNode. It’s like I would like to use the rotated and moved coordinates system of TransformNode now.
I made a PG:
Id demonstrates the situation before the rotation.
If you uncomment line 37 this is going to make my new scenario.
What I must do to make the Sphere be aligned with the middle of the Plane or any other “point”.