Using Typescript, I have a class that extends TransformNode. It’s constructor takes an argument called
of type Node, and calls this.setParent(parent) on it.
In my scene, when I instantiate this object, it’s parent property correctly shows the parent object that was passed to it.
But when the parent object is moved via
parent.position.x += 1.0, the child’s position (and absolutePosition) is not updated accordingly.
Am I missing something? Should I be updating the parent mesh differently? Was this a bug with 3.3.0 (the version I’m using)?
Thanks for any help.