In 218 line of the playground: (https://playground.babylonjs.com/#7F6S08#314) there is a material property “alphaMode” that is set for bottle. In the playground it looks like this:
After placing this bottle in AR mode, I think this line is not included and looks like this:
Can you tell me if transparency modes are supported in AR mode? Is it possible to have in AR mode nice looking glass material?
well, that should work out of the box!
Something is not right. Assigning it to me, and will investigate.
It seems to be working correctly when isolated:
Using this playground - Babylon.js Playground (babylonjs.com)
Do you get the same behavior?
When there is a white ground as a scene mesh, it looks good. It is not good when there is no other meshes in the scene. Example below:
I also tried to change the environment to full white (https://playground.babylonjs.com/#CX9VZA#13) in hope that the glass will be more transparent, and it is when you have ground mesh and above the mesh is black:
It does seem like maximize is simply not supported, though I can’t find any official documentation regarding that so I will continue investigating.
Setting the alpha to a lower value does work as expected -
is that something you will be able to use?
Hello @zerq98 just checking in if you still need any help?