I have adapted the above code and add my own 3D model into the scene.
var scene;
var engine;
doSomeInitWork=function(){
// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
// create a basic BJS Scene object
scene = new BABYLON.Scene(engine);
// create a FreeCamera, and set its position to (x:0, y:5, z:-10)
//var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
// var box = BABYLON.Mesh.CreateBox('Box',1,0,scene);
var box = BABYLON.SceneLoader.Append("", "models/ogJoineryVan.glb", scene, function (scene) {
// do something with the scene
});
var camera = new BABYLON.ArcRotateCamera('arcCamera1',
BABYLON.Tools.ToRadians(45),
BABYLON.Tools.ToRadians(45),
10.0,box.position, scene);
// target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// attach the camera to the canvas
camera.attachControl(canvas, false);
// create a basic light, aiming 0,1,0 - meaning, to the sky
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
// create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
// var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
// move the sphere upward 1/2 of its height
//sphere.position.y = 1;
// create a built-in "ground" shape;
var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
// return the created scene
return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
engine.resize();
});
}
You can view at ny web page
http://toolfolks.com/babylon3/
Works on PC, Mac web browsers, Android chrome.
However when I compile to android I see the player but not my model.
If I use
var box = BABYLON.Mesh.CreateBox('Box',1,0,scene);
instead of my model I see the box.
What am I doing wrong here ?
Cheers
Steve Warby