Trying to play more than one animation of Blender-created .glb character on same skeleton simultaneously but failing

Welcome aboard!

This PG is taken from the thread you refer to:

This shows that playing back two animations that don’t target the same bones works.

In my opinion, your animations define animation data for all bones, not just those corresponding to the upper/lower part of the cat.

If you can provide us with the asset file, we can take a closer look.