Hello Everyone!
I am trying to blend animations of one single charcter but not really understanding how that goes.
I would like to change them width a function using a blend between this actions.
I tried to upload the code in a sandbox. but couldn’t load the glb width the rigged charecter. for the purpose of showing you my assets i uploaded them in this folder.
you can get the glb from here https://www.laureano.xyz/corre/borracho.glb
var idle = scene.getAnimationGroupByName(“pausa”);
var running =scene.getAnimationGroupByName(“corriendo”);
running.loopAnimation=true;
idle.loopAnimation=true;
running.play ();
for example… and that works but is just play stop.
I tried to acces the bones like in this example https://playground.babylonjs.com/#BCU1XR#0
but didn’t work for me. .I don’t know if I am doing something wrong when I export from Blender.
We’ll I hope someone can give me a hand on this.
I am currently creating INTERACTIVEs NFTs using babylon…
thy look something like this. https://laureano.xyz/corre
So I asume I have to use a example.babylon file.
Wich is the proper way to create that?
I tried to install this addOn for Blender
But doesn’t show up in blender, after importing the .zip file.
My second aproach was to send the GLB to the sandbox. and there’s an option that says “EXPORT TO BABYLON” . That actually if I imported back to the sandbox, shows the content but doesn’t work inside my babylon project.
In my process I starte folowing this video to mix the animations
Sorry if I am confussing, but didn’t find much tutorias about this issues. Of sending animations to babylon