I’m not sure you can do it through an angle property: @PolygonalSun will know for sure.
As a workaround (or maybe it’s the official way of doing it), you can update the up vector of the camera:
I’m not sure you can do it through an angle property: @PolygonalSun will know for sure.
As a workaround (or maybe it’s the official way of doing it), you can update the up vector of the camera: