Hi there, good people of this forum:
I wonder if it’s possible to tweak a material in a GLTF/GLB file, by means of Sandbox controls, in order to have an occlusive material. I want it to be applied to helper geometries that are not shown but occlude the objects behind them.
As an example I want that, while not being shown, the boxes occlude the orbiting objects:
In different render engines forums I’ve read about setting:
- “shadingModel” to unlit,
- “colorWrite” to false,
- and “depthWrite” to true
…but these are parameters that I can’t find in Sandbox GUI, although I think are available through WebGL.
Thanks for your time.