Hello, I am working on some particle system effects and am wondering how to generate a unique effect per system. Looking through the code for Engine.createEffectForParticles it looks like a new instance is being created, but the uniqueId appears to be the same for any I create (as in the following PG).
I found a similar thread discussing how to bind uniforms per mesh, but the solution will not work for this case (thread). There is also no clone function for Effects, which is how I would solve the same problem for NodeMaterials.
How can I assign unique values to uniforms for particle system effects?
Thanks for any help,
Robert