Unity 3d exporter missing terrain

Hey.
Really nice. :slight_smile:
Can’t wait to try the new exporter.
I’m using that big image as a placeholder to rebuild the map.
At end what i need is heightmap, splatmaps of textures and navmesh. For texturing the terrain i’m going to use the code here PBR texture splatting (up to 64 textures). The problem is the current version of exporter generates splatmap for only first 6 textures. I also had to remove the black color to make it work with that code.
I think at this point is the only way. I don’t see other solutions. It’s a bit sad because texturing a scene is one of most important things in a game.
Thanks for your nice work Mackey. :wink: