If I recall correctly, there was a plugin named Exploder that worked rather well for creating runtime destructibles from models that used a Voronoi algorithm. It was easy to install. Easy to use. Fun to play with. Does Babylon.js have an equivalent? I am curious to see how the performance measures against TypeScript (WASM) verses compiled C# MonoGame.
May be here : Babylon.js docs
I don’t know if it is exactly what you want…
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@bvaisman that is awesome
Excited to give it a try. Thank you.
It is disappointing. It lacks variety. The API is goofy. When a model is hit, then split the model into random pieces. Exploder worked on single-sided geometry too.