For GLTF there are some ways which are described here - How to Access extras Property of Loaded GLTF - #4 by sebavan
Or (for meshes created with Babylon) just use mesh.metadata
- Mesh | Babylon.js Documentation
For GLTF there are some ways which are described here - How to Access extras Property of Loaded GLTF - #4 by sebavan
Or (for meshes created with Babylon) just use mesh.metadata
- Mesh | Babylon.js Documentation