useLargeWorldRendering offset the position of the sprites

Hi @georgie,

There is a lag with the sprites when using useLargeWorldRendering.
The sprite resizes and moves very high in the sky.

On this PG, if you point the camera very high, you would see the sprite like this image:

The result should look like this image:

The PG that reproduces the problem:

On my project, all my herbs are in the sky with useLargeWorldRendering :

I know the feature is still experimental. I test it and if I see things, I say it to help make it move forward. This is a good feature.

thanks for reporting! yes it is indeed experimental/not feature complete yet but your posts are definitely useful for me to frontload feature gaps that are most used, so feel free to keep posting!

will investigate the above today :slight_smile:

also the floating eye in the sky is terrifying, which is also motivation to fix :smiley::smiley:

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PR with the fix! Once the snapshot is loaded I will update the PR description to include link to the fixed playground

[FloatingOrigin] Add support for Sprites by georginahalpern · Pull Request #17406 · BabylonJS/Babylon.js

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updated PR, here u go! https://playground.babylonjs.com/?snapshot=refs/pull/17406/merge#P3E9YP#287

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Yes, it sounds perfect. Thank you very much.