Using a DepthRenderer with a specific texture size

because you can set the texture size and render a depth shader with it? I gave you exactly how you would do it…

With RTT you can specify the size of the texture and set a custom material for when its applied IDK what else you would need. I have done it several times in the past. Its really quite easy.

Also looks like ntech showed you specifically how to do it with a depthRenderer

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