Using NodeMaterial buildId to reduce shader compile times for identical node trees?

I am not sure if this is helpful as well: NodeMaterial | Babylon.js Documentation - there is a second argument to .clone for node materials only that shares the effect and skips the time generating it. I don’t think you can skip forceCompilation though, would love to know if you can !

This comes from a similar post to yours How to stop NodeMaterial from generating same effects when not needed and save compilation time from a while back where messing with buildId could also produce the same outcome as the new argument.