const engine = new WebGPUEngine(renderCanvas.value);
engine.initAsync()
.then(()=>{
state.scene = createScene(engine);
const _DEFAULT_CAMERA = new UniversalCamera('_DEFAULT_CAMERA', new Vector3(0, 5, 10), state.scene);
_DEFAULT_CAMERA.setTarget(Vector3.Zero());
_DEFAULT_CAMERA.attachControl(renderCanvas.value, true);
state.camera = _DEFAULT_CAMERA;
const sphere = MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, state.scene);
sphere.position.y = 1;
var dome = new PhotoDome(
"sky",
"/skybox.hdr",
{
resolution: 32,
size: 1000
},
state.scene
);
})
This results in hundreds of such warnings being displayed.
BJS - [18:55:37]: WebGPU uncaptured error (15): [object GPUValidationError] - [Invalid CommandBuffer from CommandEncoder “render”] is invalid.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder “upload”], [Invalid CommandBuffer from CommandEncoder “render”]])