VirtualJoystick - Why does it need it's own separate 2D context canvas?

Regarding the implementation of the VirtualJoystick class:

Why does the it need it’s own separate 2D context canvas? Why can’t it use an advanced texture like the other GUI elements/components?

Because it was created LONG before we had ADT
This is something I want to revisit at some point but no plan to do it soon :frowning:

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