I do enjoy that a lot of the pointer work is done for me, but I don’t have two infinite length lasers coming out of my arms so interacting in a vr world with them isn’t very immersive.
What would it take to make the pointer an area enclosed by a mesh? Take this example from a VR game named Abode.
I would guess you would need to register before every frame and check if each interactible mesh is colliding with every pointer mesh. I don’t believe this feasible once you get into dozens of meshes in a scene.
Once you do that, you’d need to keep track of what meshes are colliding, and trigger events when a new one is added or when one is no longer inside. Then you’d need to handle each controller’s interaction events to then start/stop interacting with one of the meshes (or all, that’s subjective). I believe this part might be straight forward, just a bit of work.