I’m trying to blend the walking animations as in Unity. For example:
There are 2 axis in that plane(X and Y).
Lets say “WalkForward” is (0,1), 0 in the X axis and 1 in the Y axis.
If we apply the values (1,1), Unity will blend the animations “WalkForward” and “WalkRight” making the animation look like it is walking diagonally(forward and right). If we apply the values, lets say (0,1.5) it could mean “Sprint” or something.
As @taulmarill mentioned, animation blending with weights can allow blending between WalkForward, WalkRight, and Sprint (each with a weight from 0.0 to 1.0)
For example, if a player is moving forward right, you could use weights of 0.5 for both WalkForward and WalkRight