https://www.babylonjs-playground.com/#R1EVD0#18
You get this warning in the console log:
[.WebGL-000001EED03407C0] GL_INVALID_OPERATION: Mismatch between texture format and sampler type (signed/unsigned/float/shadow).
It only happens with PCF, the other types of filtering don’t trigger the warning.
Woot! this one is for Captain @sebavan
sebavan
December 17, 2019, 2:34pm
4
Thanks!
I will mark it as resolved when I have tested the fix against one of my project that gives those warnings too.
Tested and no more warnings, marked as resolved!
2 Likes
simon
May 14, 2021, 12:54pm
7
Hmm…I have same warning when i use Cascaded Shadow Generator with PCSS Filtering. What could be the reason for this behavior?
Could you setup a repro in the Playground? It will be hard to help without it.
simon
May 14, 2021, 2:19pm
9
I’ll try it later, but I’m not sure that i can repro it, I have a complex scene with many different effects maybe some of them can influence on shadows behavior