Hi there,
i have a problem babylon crashing.
i have a project wich uses deck.gl to load tiles from a tile Server according to camera position. It then generates the tiles and its materials.
interestingly i do run into this error when moving the camera quite fast and using big(er) textures (1024x1024px tiles)
as far as i understand, loosing the webgl context is not terrible, because it will restore the context once available again.
the problem here is (if i understand the errormessage correctly) that babylon tries to generate textures even if there is no webgl context. then the whole 3d viewer crashes and does not come back.
when i lower the resolution of the textures the problem does not accure. How can i try to solve that issue or how can i figure out what causes the webGL context loss?
Hi thank you so much!! i was looking at the RAM (not vram) and could not find anything suspicious.
The vram really runns full. lets try and find disposable stuff
the problem does not accure anymore when i add this …getActiveTextures() line. Is this a behaviour wich is expected? Until now i thought that textures get disposed when they are not on a material anymore?