Yo @Deltakosh or @sebavan … Is there some kind of WEBGPU compatibility mode or something like that for WEBGPU on the playground that i am missing when trying to use in a boiler plate template ?
I can load the samplescene.gltf and playerarmeture.gltf just fine on the playground in webgpu:
But when i create a app from scratch or use the vite boilerplate template (or any react project)
It looks like meshes are the same size, but connection points are offset vertically during movement. Maybe something to do with bone or animation definitions?
Can you try to simplify the code ? This is way too much to troubleshoot efficiently. Can you repro without the unity plugin and only the main character ?