Howdy.
I’m using WebXR and have a shuttle model, exported from Blender. I’m parenting the XRCamera to a TransformNode within the shuttle mesh. So far, so good. I move the shuttle around and the XRCamera stays within the cockpit. The problem I’m encountering is with the controllers (Quest 3). When I use the actual controllers, they stay in view. But if I use hand tracking, the hand models don’t track to the headset position like the controllers do. They seem to ignore the parent offset (maybe local only?). I tried one of your previous playgrounds to verify this, and I’m seeing the same behavior. Is there something I should be doing instead when using handtracking and parenting the XRCamera to a mesh/TransformNode?
Thanks!