Cube Positions is an array of vector 3s
let cube_positions = [
new BABYLON.Vector3(2, 0, 0),
new BABYLON.Vector3(0, 0, 0),
new BABYLON.Vector3(-2, 0, 0),
new BABYLON.Vector3(2, -2, 0),
new BABYLON.Vector3(0, -2, 0),
new BABYLON.Vector3(-2, -2, 0),
new BABYLON.Vector3(2, -4, 0),
new BABYLON.Vector3(0, -4, 0),
new BABYLON.Vector3(-2, -4, 0),
new BABYLON.Vector3(2, 0, -2),
new BABYLON.Vector3(0, 0, -2),
new BABYLON.Vector3(-2, 0, -2),
new BABYLON.Vector3(2, -2, -2),
new BABYLON.Vector3(0, -2, -2),
new BABYLON.Vector3(-2, -2, -2),
new BABYLON.Vector3(2, -4, -2),
new BABYLON.Vector3(0, -4, -2),
new BABYLON.Vector3(-2, -4, -2),
new BABYLON.Vector3(2, 0, -4),
new BABYLON.Vector3(0, 0, -4),
new BABYLON.Vector3(-2, 0, -4),
new BABYLON.Vector3(2, -2, -4),
new BABYLON.Vector3(0, -2, -4),
new BABYLON.Vector3(-2, -2, -4),
new BABYLON.Vector3(2, -4, -4),
new BABYLON.Vector3(0, -4, -4),
new BABYLON.Vector3(-2, -4, -4),
];
These all positions for cubes I’m using to create a rubik’s cube