Cube Positions is an array of vector 3s
  let cube_positions = [
    new BABYLON.Vector3(2, 0, 0),
    new BABYLON.Vector3(0, 0, 0),
    new BABYLON.Vector3(-2, 0, 0),
    new BABYLON.Vector3(2, -2, 0),
    new BABYLON.Vector3(0, -2, 0),
    new BABYLON.Vector3(-2, -2, 0),
    new BABYLON.Vector3(2, -4, 0),
    new BABYLON.Vector3(0, -4, 0),
    new BABYLON.Vector3(-2, -4, 0),
    new BABYLON.Vector3(2, 0, -2),
    new BABYLON.Vector3(0, 0, -2),
    new BABYLON.Vector3(-2, 0, -2),
    new BABYLON.Vector3(2, -2, -2),
    new BABYLON.Vector3(0, -2, -2),
    new BABYLON.Vector3(-2, -2, -2),
    new BABYLON.Vector3(2, -4, -2),
    new BABYLON.Vector3(0, -4, -2),
    new BABYLON.Vector3(-2, -4, -2),
    new BABYLON.Vector3(2, 0, -4),
    new BABYLON.Vector3(0, 0, -4),
    new BABYLON.Vector3(-2, 0, -4),
    new BABYLON.Vector3(2, -2, -4),
    new BABYLON.Vector3(0, -2, -4),
    new BABYLON.Vector3(-2, -2, -4),
    new BABYLON.Vector3(2, -4, -4),
    new BABYLON.Vector3(0, -4, -4),
    new BABYLON.Vector3(-2, -4, -4),
  ];
These all positions for cubes I’m using to create a rubik’s cube