Anyone else getting a ton of “Error at [16,bigNumber] some random built in engine method is not a function” errors today in the playground?
Are things being updated?
from: https://playground.babylonjs.com/#1X4ODI#5
This seems to apply to both playgrounds I am trying to create, and existing playgrounds that worked fine yesterday that have nothing to do with me. Every error starts the same Error at[16,… even when there is nothing on line 16. The above lined playground was a random playground someone else wrote that was working fine last week.
I spent the last three hours pulling my hair out trying to debug the playground below to ask a question, just to realize existing playgrounds were intermittantly showing the same error message
***Note this playground wont work yet as I have some more work to strip out unnecessary functionality / clean and plug everything with temp variables to ask the question I was hoping to about the best way of smoothly animating a camera target moving from one position to intercept a transformnode attached to a mesh animation that is being actively animated, but this error is preventing me from finishing that cleanup cycle