Weird Scaling Skewing on Parented Instances

I had a scene where I am parenting instances of a cube to some transform nodes and creating a chain of boxes.

If I rotate the root transform node of the chain the scaling seems to skew?
Correct Size:
Rotated and Skewed?

Its hard to see because of the flat colors, but if you load the following PG you will see it.

This seems rather odd.

Nevermind, I’m dumb… It’s because they are inheriting the parents scale.