Im using follow camera but I found that after move around for a while it starts to display some weird “shadows” of the meshes on the scene, you can test it here and here’s the bug result:
*I had to take the picture with my phone, I explain it below
We can see that on the edges of the ground there are some “shadows” on the ground, I realized that it happens when I move left (A) and right (B) really fast.
When I was trying to screenshot it I also figured out that this isnt a “shadow” is is actually that the mesh angle for the camera is changing so fast that we have this “shadow” effect here, but how can I evoid that issue?
Are you referring to the camera’s constant back-and-forth movement?
This feels like a misconfigured follow camera. I removed all of the parameters except for the radius and it seems to be more stable. Is that the issue here? or am I missing something?
Sorry - was a local issue. I can see what you are referring to. Seems to be the combination of physics and the follow camera, but let me try debugging this.
I found a quick solution, but I believe there is a better one. @Cedric will take some time today to check it, and we will decide on a solution later today