I’m using mesh.setParent to make one mesh move with another, it works well for all the cases, except for one case, the mesh position is totally off when I setParent, any idea what can cause this?
Hmm can you make a playground to show what isn’t working and explain how you expect/want it to behave? Then we can help get it sorted out but otherwise it could be really hard to help with I think…
Mesh.setParent will remain the mesh position.
Two cases:
Set parent position before the childMesh invoke setParent:
Set parent position after the childMesh invoke setParent:
The topic about the different between setParent method and parent accessor:
https://forum.babylonjs.com/t/why-node-setparent-will-remain-the-position-default/28746/5
I don’t know if your question is asking about this.Hope that it can help you.
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Hello just checking in, was your question answered? @pigga