I use mesh.setParent Mesh | Babylon.js Documentation (babylonjs.com) to make the child mesh move position and rotation with the parent mesh.
Before the mesh generated, the animation has stopped, is there any way to make the mesh be attached to the box (be on the same position)
Examples | Babylon.js Playground (babylonjs.com)](https://playground.babylonjs.com/#7V0Y1I#1627)
use .parent = instead of setParent() this way the current position won t be impacted.
I just tried, it is still the same problem, I need one mesh always be attached with another mesh
Can you repro in the playground ? I am not sure to understand your issue
I updated a very simple playground example, hope it helps to better understand
Not sure what you expect to happen, this seems to be what you want https://playground.babylonjs.com/#7V0Y1I#1629