I went through the documentation of compressed texture: Multi-Platform Compressed Textures - Babylon.js Documentation , and in particular .basis texture.
Before investigating further this topic I thought I might ask if on paper it is worth investigating.
My scene has one very large texture of 7000 x 7000 px, but is super simple with only a big mesh of 10000 vertices / faces that gets this texture applied to it. There is no light etc etc…
Besides advantage regarding texture size, RAM usage and CPU on loading, my question is do you think there will be significant performance improvements of the scene once loaded with this texture compressed instead of a JPG file ? Or once loaded on the GPU it is the same ?