What would cause a mesh to not show up in inspector but not scene explorer?

Anyone have any guidance of where to start looking if there is a mesh in your scene, and you can click on it with the inspector picking tool, but it doesnt show up in the Node hierarchy?

See image: i can pick the mesh using the picking tool, and its showing up with its valid values in the inspector, but it doesnt show up in the node hierarchy in the scene explorer.
Some context, it only occurs when i delete as something is loading. Not looking for a solve, just some guidance as to what could result in this type of situation, since it seems like inspector just displays the scene.meshes, and how could i have a mesh that somehow exists but doesnt exist? I’m not doing any 3d rendering outside of babylonjs.

What do you delete and how?

A transform node with a bunch of meshes underneath it. I’m just trying to figure out what the state of a mesh would have to be in order to not show up in the inspector node graph. Is it that it is in scene.meshes, but its parent is somehow not?

Nevermind, confirmed that to be the case. In case anyone else runs into this, it means you have a mesh who’s parent has been destroyed, but it didn’t destroy the child.

You may try to use setAsActiveScene() to update the scene in the Inspector - Babylon.js docs