There’s a lot of conflicting answers but one that I’m more drawn to is the canvas / device size. Any suggestions?
Cross-browser @media (width)
and @media (height)
values
var w = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);
var h = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
There are really a lot of opinions but this seems quite accurate across different browsers and platforms. See hot discussion in details - Get the browser viewport dimensions with JavaScript - Stack Overflow
hello there! any luck on this issue?
which is nowadays to detect if user is on mobile or pc?
I’m having to much differences with camera.wheelPrecision
i would like to set up one for computers and another for mobiles
What about the navigator user agent? I believe this still works (didn’t try lately)
////// DETECT MOBILE /////////
var createIsMobile = function() {
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
//make mobile controls
console.log(“hello mobile”);var tx = new BABYLON.GUI.TextBlock();
tx.color = “black”;
tx.text = “This is mobile!”
tx.fontSize = “96px”;advancedTexture.addControl(tx);
// gui.domElement.style.display = “none”;}
else {
//desktop gui
console.log (“is desktop”);
//gui.domElement.style.display = “none”;
}};
Hey, I personally check for the ontouchstart
method like that:
const isTouchDevice = () => "ontouchstart" in window;
But I’ve found something like this on the Internet
Oh, through the touch, not a bad idea. That little piece of script also looks nice. Might be worth checking it out. I’m gonna keep this bookmarked for later, just in case.