Where do you host BJS projects and what are the steps to upload through FTP?

Where do you host BJS projects and what are the steps to upload through FTP? There does not seem to be a clear set of steps how to host a Babylon JS project. I would prefer to use my shared hosting service drive. (not a dedicated machine), remote server, FTPing files. So, my own paid for third-party hosting package. (linux, windows, does it matter?)

Why is there no help or many people asking how to do that? I find that odd. Am I missing something key from the Babylon JS documentation?

Thanks.

Babylon is a web-based 3d engine, and as such can be used on any website you want it to be. Babylon can be hosted on any server you host any other website. Uploading the content using FTP would be the same as any other content. There is nothing special you need to do in order to support FTP upload of babylon scenes.

We do plan on making a few tutorials on how to upload your scene to different hosting plans, but until then - any tutorial that will teach you how to upload a website to your linux server will work for babylon as well.

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Okay. Thanks RaananW. I uploaded yesterday and only the Console.Log() showed. I will review my code. It’s about as simple of a test one can do. I must of missed something. Though, I do not see any errors in the Console. And locally with Visual Studio Code with Go Live (local server) it works as expected.

Thanks for the speedy response!

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