I was making a 2.5D top down style shooter game (graphics are in 3D), and wanted to use the FollowCamera (Which is amazing!). But the problem I am encountering is that the camera rotates as the mesh rotates, which is not what I want. I went out trying UniversalCamera and ArcRotateCamera but the movement of it when following the mesh is jittery. I’m not sure whether 1) I am implementing the follow movement of UC and ARC in the wrong way, 2) is there an option to disable the FollowCamera from turning due to the mesh, 3) is there an alternate camera for this use? . Could someone help me here? I’m new to BJS, so I don’t have much experience.
Thanks a lot to reading through! Thanks in advance!