I have a model which is almost flat, like 250x250cm and just 5 cm height in average, and it has some other meshes parented to it on both sides, it’s not completely flat.
It’s rigid, not like a clothe, so I’ll not use physics. I would like to be able to completely bend it as I want, not just a curve but for example an s.
I’ve searched other examples and I didn’t like what I saw. Right now i have 2 ideas:
* Make a 2D matrix of bones and attach it.
* Access the vertexBuffer and modify there.
My goal is to make animations, so the CPU solution looks like not a good advice to me.
Thanks in advance.